Create your own game
One change is a good beginning. When you’re ready, build an original game in the same Story Studio.
Start in Story Studio1. Make a change, then make a world
Start from a story · Start from my ideaReforge an eligible published game into an independent private version, or begin with your own premise. Keep simple edits and fuller creation in one workspace.
2. Write the starting situation
Name the story, say who the player is, and give them a reason to arrive. Give the cast independent motives and known facts. The player speaks or acts freely, including disagreement and leaving; possible developments are not a required sequence.
3. Choose a cast with their own wants
Select reusable characters and outfits. Write personalities, goals, knowledge and starting relationships. A friendly character can disagree; an outfit selection does not establish fit or consent. Review each available appearance in Studio.
4. Give the encounter a place
Choose an installed scene, supported light setting and player arrival. Place the cast and useful landmarks, then step into the preview. Describing a place in your writing does not build new geometry.
5. Connect actions, goals and rules
Use Studio’s action library, sub-systems and links to connect the capabilities actually available in your game. Check the ports and constraints before promising a new action. Several compatible systems can create a richer loop.
6. Preview, revise and return
Try the same approach before and after a change. Type your own approach, then try an unexpected suggestion and a natural refusal. Observe actual character responses and supported actions. Keep privately in your account, reopen later, and preserve earlier playthroughs. Existing saves belong to their starting version.
7. Publish only when you choose
Private saving is the default. Eligible public versions retain source and asset credits, exact revision links and applicable permissions. Check your rights and content before publishing; sharing a public game never shares a private save or conversation.
8. Know what your game uses
Manual copying, editing and private saving add no AI surcharge. Live AI play uses the normal credit terms and receipts; you can Stop. Desktop browser play and device support depend on the selected assets. Test compatibility and performance before sharing.
Stories continue through free player input, character initiative and committed world events. Possible closure emerges from play; no preset narrative options or guaranteed ending define the experience. Context, capability and device limits still apply. Exported JSON contains a definition and asset references; it is not a standalone game or a new redistribution license.
Build your first draft